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    Game Studies Minor

    Video games are culturally relevant as a growing source of entertainment, but also for the purposes of education, training, and advertising/public relations. A minor in game studies will prepare students to evaluate these digital, interactive texts both as forms of artistic expression and as media artifacts communicating ideas, values, and skills to those who play. Combining courses in art history with courses in digital game history, game studies, and critical theory, this minor will prepare students to look beyond the surface of this pervasive medium to a deeper understanding of its cultural impact.

    The Game Studies minor consists of 15 hours (6 hours of required courses, 9 hours of electives at the 3000-4000 level). Please see the catalog requirements for details.

    • Catalog Listing

    Program Questions?

    Contact Jeff Marker or Ryan Thames

    Number of Credit Hours

    15 Credit Hours

    Around 5 Courses

    Courses You Could Take

    • ART 3507 - History of Illustration and Sequential Art

      This course examines the history of illustration and sequential art, with an emphasis on the mid-nineteenth century to the present. Topics include social, political, and aesthetic impact on the development of and roles played by illustration and sequential art. Students will discuss issues related to how illustration and sequential art have shaped (and been shaped by) changing critical an popular perceptions of those art forms, and, in particular, the rise of visual and material culture studies. Significant readings are incorporated into class discussions.

      Prerequisite/Corequisite:
      Prerequisite: ART 2520 or ART 3500 with a grade of C or higher

      Hours:
      3



      View Course in Catalog

    • MDST 3401 - History of Digital Games

      Games and sports are found in nearly every culture and historical period. This course explores the historical and cultural aspects of gaming, placing games within a larger media landscape while also emphasizing what makes gaming distinct. Throughout the semester students will examine the history of digital games as both commercial products and artistic forms, starting with early board games and continuing to the current landscape of digital games.

      Prerequisite/Corequisite:
      Prerequisite: MDST 2400

      Hours:
      3



      View Course in Catalog

    • MDST 4400 - Critical Theory and Game Analysis

      Video games are complex systems of meaning and representation that create experiences for players, and this course is a theoretical and philosophical exploration of the video game as a cultural form and media text. Although video games are a newer entrant into the media landscape, they occupy a central and growing role that has connections to other media within the cultural landscape, as well as properties that are distinct to gaming. This course explores this ambivalent nature of video games as distinct media objects and as part of a larger media landscape, employing a vocabulary that challenges existing notions of critical media theory and posits the significance of video games in the digital world.

      Prerequisite/Corequisite:
      Prerequisite: MDST 2400

      Hours:
      3



      View Course in Catalog

    Related Bachelor's Degree Programs

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    Art Major with a Digital Arts Concentration (B.A.)

    Film & Digital Media Major with Media Studies Concentration (B.S.)

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    Film & Digital Media Major with Production Concentration (B.S.)

    Explore All Majors

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    Department Info

    School Site Communication, Film, and Theatre

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