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    Digital Arts Minor

    A minor in digital arts will help you learn how to engineer and design innovative systems in the arts. You will gain an appreciation for traditional two-dimensional or three-dimensional animation, stop-motion or a combination. This minor is offered on the Dahlonega campus only.

    This minor is not available to students majoring in any of the four-year degree programs offered by the Department of Visual Arts. Find more information about academic programs and visual art areas at the Department of Visual Arts.

    Campus Availability

    • Dahlonega Campus
    • Catalog Listing

    Program Questions?

    Contact David Clifton or Daniel Johnson

    Number of Credit Hours

    18 Credit Hours

    Around 6 Courses

    Courses You Could Take

    • ART 2455 - Introduction to Animation

      This course is an introduction to the creation, manipulation, and critical interpretation of a wide range of techniques employed in animation since its inception, with a focus on the mid-nineteenth century to present. Through the completion of exercises and projects ranging from hand-drawn to 3D computer animation, students will gain a working knowledge of a wide range of both traditional and digital animation techniques, while simultaneously mastering the basic principles of animation.

      Prerequisite/Corequisite:
      Prerequisites: ART 2100 and ART 2450 with grades of C or higher (courses may be taken concurrently) or permission of Head of the Department of Visual Arts

      Hours:
      3



      View Course in Catalog

    • ART 3452 - Digital 3D Modeling and Printing

      This applied/hands-on studio class presents the foundations of 3D modeling and 3D printing. Utilizing 3D modeling/rendering/animation software, students will start by manipulating primitive geometry, such as cubes and spheres, and work their way up to complex organic sub-surface modeling. Designs created virtually will be optimized for Fused Filament Fabrication technology, and then be "printed" as actual, three-dimensional objects.

      Prerequisite/Corequisite:
      Prerequisites: ART 1030 and either ART 2450 or ART 2452, with grades of C or higher

      Hours:
      3



      View Course in Catalog

    • ART 4465 - Digital Visual Effects

      This class gives students the opportunity to collect digital materials together in order to create compelling visual experiences, primarily using the digital studio environments of Adobe After Effects (for 2D and 2.5D) and Blender (for 3D). Students will build on the idea of collage, or placing items or actions in novel circumstances in order to register new experiences. Students will learn the practice of digital compositing, through which digital artists can combine different still and moving images to create new virtual/visual realities. Often collectively referred to as "CGI" (Computer-generated imagery) and "FX" (Special Effects) the techniques learned in this class are used to create and/or contribute to images in art, printed media, courtroom presentations, video games, medical/scientific imaging, and simulators.

      Prerequisite/Corequisite:
      Prerequisite: ART 3451 with a grade of C or higher

      Hours:
      3



      View Course in Catalog

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